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Goblin vs Atata comparison of testing frameworks
What are the differences between Goblin and Atata?

Goblin

https://github.com/franela/goblin

Atata

https://atata.io/
Programming language

Go

.NET

Category

Unit Testing, Intergration Testing

General info

Goblin is a simple Mocha like BDD testing framework for Go

Goblin was inspired by the simplicity and flexibility of NodeBDD and offers many features like the ability to define as many Describe and It blocks as you want, colorful reports and beautiful syntax, running tests with the go test command as usual and more

Atata is a C# / .NET test automation framework for web

Atata is an open source test framework that uses fluent object pattern. It consists of the following concepts: components (controls and page objects), attributes of the control search, settings attributes, triggers, verification attributes and methods
xUnit
Set of frameworks originating from SUnit (Smalltalk's testing framework). They share similar structure and functionality.

No

Yes

You can use Atata with xUnit frameworks
Client-side
Allows testing code execution on the client, such as a web browser

Yes

Yes, since it is a BDD driven framework, various front-end functionalities can be tested

Yes

Atata is based on selenium and is used for browser automation. You can test various front-end functionalities and behaviours
Server-side
Allows testing the bahovior of a server-side code

Yes

Yes back-end behaviour can be tested that is interactions with servers/databases

No

Fixtures
Allows defining a fixed, specific states of data (fixtures) that are test-local. This ensures specific environment for a single test

N/A

Group fixtures
Allows defining a fixed, specific states of data for a group of tests (group-fixtures). This ensures specific environment for a given group of tests.

N/A

Generators
Supports data generators for tests. Data generators generate input data for test. The test is then run for each input data produced in this way.

N/A

Licence
Licence type governing the use and redistribution of the software

MIT License

Apache License 2.0

Mocks
Mocks are objects that simulate the behavior of real objects. Using mocks allows testing some part of the code in isolation (with other parts mocked when needed)

N/A

Grouping
Allows organizing tests in groups

N/A

Other
Other useful information about the testing framework